AI Insights · Timothy · January 2022
Top 5 Adventure Games Performance in Argentina Q4 2021
Explore the performance metrics of the top 5 adventure games on a unified platform in Argentina during Q4 2021, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 adventure games on a unified platform in Argentina showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how these games fared during this period, based on data from Sensor Tower.
Super Bino Go:Adventure Jungle from 1SOFT saw a notable fluctuation in weekly downloads, starting at around 47.7K in late September and eventually dipping to approximately 20.8K by the end of November. The app experienced a resurgence in December, closing the year with about 31.4K downloads in the final week. Weekly active users showed a gradual decline from 222.8K in late September to 169.1K by the end of November, before recovering slightly to 184.6K in the last week of December.
Bobs World - Super Bob Run by FALCON GAMES displayed a mixed trend in weekly downloads, peaking at 23.6K in early November and ending the quarter with around 20K downloads. Active users for the app exhibited a general upward trend, starting at 220.1K in late September and reaching 227K by the end of December.
Red Ball 4 from FDG Entertainment GmbH & Co.KG showed a consistent performance in weekly downloads, maintaining figures between 10K and 14.6K throughout the quarter. The weekly revenue for the game was relatively modest, with peaks at $57 in mid-October and $43 in mid-December. Active users for Red Ball 4 grew steadily, from 111.3K in late September to 122.6K by the end of December.
Super Mario Run by Nintendo Co., Ltd. had stable weekly downloads, starting at 9K in late September and increasing to approximately 12.9K in the last week of December. The game's weekly revenue ranged from $125 to $191, with a peak in early December. Active users for Super Mario Run remained fairly consistent, starting at 52.7K and rising to 57.1K by the end of December.
Finally, Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. demonstrated strong weekly revenue, peaking at around $9.2K in early November and maintaining figures between $5.8K and $7.9K throughout the rest of the quarter. Weekly downloads showed a positive trend, starting at 6.3K in late September and climbing to 9.8K by the end of December. Active users for Genshin Impact experienced a slight fluctuation, beginning at 49K in late September and ending the quarter at 47.7K.
These metrics from Sensor Tower highlight the dynamic performance of adventure games in Argentina during Q4 2021. For more detailed insights and analysis, visit Sensor Tower.